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Hello,
I'm Danny. Let's make something awesome together.

About Me

Product-focused Producer, wrangling product quality at companies on the cutting edge of technology.

Expertise in delivering quality product, facilitating communication, and emotionally unblocking creatives.

Currently leading an augmented reality project at the Apple Park Visitor Center, where I manage an external team through cross-disciplinary work and gather stakeholder approval.

Known for tenaciously acquiring new skills (ask me about my pilot's license), and helping people find and pursue their passions.

Experience

  • 2021

    Interactive Producer (Augmented Reality), Apple

    October 2019 - Present

    First sentence:

    Accomplishments:
    - Designed and implemented an analytics system into a flagship project, allowing future versions to have data-driven decisions
    - Built prototype dashboards to verify data integrity and system design
    - Consulted with external data teams, enabling our team to target projects based on usage demographics
    - Turned ineffective relationship with vendor into a good one.
    - First Joz tweet (1.7M views, and others with 484k, 667k).
    - Slowly took over APVC project.

  • 2019

    Data Analyst, Iron Tiger / NCSOFT

    January 2019 - October 2019

    First sentence:

    Accomplishments:
    - Survived mass layoffs by switching careers.
    - Solo-supported an external team without much mentoring from my boss.
    - Raised tutorial completion by 30% and day 1 retention by 7%.
    - Design aggregate tables to condense a large amount of data into a queryable database
    - Build dashboards using Tableau
    - Consult with external team to verify data analyses against their dashboards and analyses. Resolve discrepencies
    - Many ad-hoc, one-off investigations



    Project Manager, Iron Tiger / NCSOFT

    March 2017 - January 2019

    First sentence:

    Accomplishments:
    - As game production was ramping down, created "SQL Parties" to start analyzing features
    - External analytics team was vastly underperforming, so I started doing the work myself. Wouldn't let the ship sink.
    - Outfitted upcoming features with robust analytics to be analyzed after implementation
    - Turned an ineffective team ("this pipeline is a shitshow") into a well-oiled content machine.
    - Diffused a fight among coworkers.
    - Severed ties with ineffective remote team, and learned to do the work myself.
    - Championed Jira Client (didn't take "no" for an answer).
    - Championed a game jam that led to multiple implementable features.

  • 2016

    Audio/Video Producer, The Vocal Company

    Oct. 2014 - Dec. 2016

    First sentence: Leap of faith, drove cross country, carved out room for myself. Went from zero to hero in ~2 years.

    Accomplishments:
    - Went from never having touched a video editor in 2014 to producing 23% of all of the nominated videos at the 2017 international A Cappella Video Awards.
    - Bootstrapped the video arm of the company, developed relationships and consistently delivered high-quality content, resulting in lots of repeat customers

    Awards:

    2016:
    Wins:
    - Best Scholastic Video
    - Best Non-Scholastic Video
    Runner-up: Best Song by a Solo Performer

    2017:
    Wins:
    - Outstanding Live Video
    - Outstanding Video Editing
    - Best Female Collegiate Video
    - Best Video by a CAL Group
    Runners-up:
    - Outstanding Collaborative Video
    - Outstanding Costume/Makeup
    - Outstanding Live Video
    - Outstanding Video Editing
    - Best Electronic/Experimental Video
    - Best Pop/Rock Video

    2018: Winner Best Mixed Collegiate Video

    2021: Winner Best Song by a Solo Performer

  • 2014

    Production Consultant, Juicebox Mobile

    June 2014 - Sept. 2014 (contract)

    First sentence: Hired for a short-term contract to solve growing pains.

    Accomplishments:
    - Implemented Jira
    - Managed many staggered releases across iOS and Android

  • 2012

    Associate Producer, PopCap Games

    Feb. 2012 - Nov. 2013

    First sentence:

    Accomplishments: Prototyped the game idea that became the basis for a 2-year project. Developed culture and hiring practices.



    Product Manager, ZipZapPlay (became PopCap Games)

    May 2010 - Feb. 2012

    First sentence: Product Manager on a game with over 1M DAU.

    Accomplishments:
    - Was the only product manager on the game which grew from ~30k DAU to 1.4M DAU (5.3M MAU) without a penny spent in user acquisition
    - Optimized tutorial flow by 10%
    - Redesigned analytics schema.
    - Outfit upcoming features with metrics, and then analyzed afterwards
    - Coordinated and optimized cross-promotions between games
    - Many ad-hoc analyses (tutorial flow, feature usage). Presented findings and optimization insights to team and stakeholders
    - Implemented one of the first versions of virtual currency in the social gaming ecosystem.
    - Increased revenue via in-game sales and marketing.

  • 2010

    Associate Producer, WonderHill

    Nov. 2009 - March 2010 (contract)

    First sentence:

    Accomplishments:
    - Designed economies for two games.
    - Designed sound effects.
    - Market research and analysis.

  • 2009

    Butler University

    May 2009

    Graduated from Butler University with Honors.

    Received BA in Recording Industry Studies, minor in Computer Science.

  • 2009

    Co-Founder / Jack of all trades, LiquidFyre Games

    Sept. 2007 - July 2009

    First sentence: Founded a social gaming company in college. Wore many (many) hats.

    Accomplishments:
    - Reached Top 100 games by DAU. Grew from nothing to 80K DAU (top 100 games) without any user acquisition
    - Turned down an acquisition offer from Zynga in ~2009 (they just got acquired for $12.7B) - whoops!
    - Developed a strong community, leading to a marriage among two players.

Contact

415-707-9086
Facebook
Twitter

Skills

Scrum
Jira
Kanban
SQL
Tableau
Audio Production
Video Editing
PHP
CSS
Beginner
Knowledgeable
Fluent
Expert

References

Benjamin Gross (Senior Designer, Iron Tiger)
"Danny has the perfect mixture of personality, humanity, logic, and passion that makes working with him a true pleasure. Not only will he attack problems with relentless curiosity, but he'll do so armed with actionable knowledge about the product. He fundamentally gets the link between understanding the intended user experience and iterating on it by using sound data analysis."
Curt Bererton (General Manager, PopCap Games)
"Danny was a great jack of all trades for us at both ZipZapPlay and PopCap. While we were a gaming startup, he took on whatever needed to be done especially focusing on the product management side. As our studio grew Danny took on several production roles in both Scrum and Kanban processes and developed production processes for handling both development and live operations that greatly improved how we handled production with a larger team. To top it all off, Danny was a pleasure to work with and have around the office leading to a positive atmosphere that was a pleasure to work in."
Mathilde Pignol (Executive Producer, PopCap Games)
"Danny excels working on a small team, having his fingers in everything from production, product management, audio, community management and design. He is a real pleasure to have around and has a passion for (and extensive knowledge of) games of all kinds."
Christian Sorrell (Writer, Pet Dragons 2)
"Danny has a strong design mindset and is great at focusing on the most important aspects of an application or game, seeing the problems facing the users, and working to alleviate those issues and create something that people love to use. Also, he is an all around hilarious and fun person to work with."

Released Games

HonorBound
Plants vs. Zombies: Adventures
Baking Life
Furry Farm
Aquarium Life
Pet Dragons 2
Pet Dragons

Things I Love

Electronic music
Livestreaming
A cappella
Video games
Dogs
Driving in the snow
Making spreadsheets
Sloths
Bubble tea
Unplanned adventure
Long road trips
Educating
Learning new things
Building IKEA furniture
Tracking packages
Hiking